A new version of the library has been released today. This is a tiny release for the library with only one new object and one modified object. However, the big change this time is the website – it has been completely revamped and re-structured, with the whole thing being served by WordPress. The separate blog is no more, this has been integrated as ‘news’ into the new website. Hopefully this all makes the site easier to navigate and understand, and information is closer to hand.
Obviously with a major site rebuild like this, there are bound to be bugs and issues so please reply to this post if you spot anything a bit odd.
It’s been a long time coming, but there is finally a new release of OpenSceneryX out!
This release is mainly about adding new objects, lines and polygons, but it also includes the second phase of the X-Plane® 10 texture audit – this time removing all textures that contain any kind of night glow. This should improve the look of scenery packages that use OpenSceneryX objects at night.
Other changes include some improvements to the developer documentation and a few tweaks and bug fixes.
Take a look at the release notes for the full list of new items and changes.
After an embarrassingly extended absence, the OpenSceneryX maintainer is ‘back in the building’ and he will try not to leave it again for quite such a long time in future!
I’ve caught up on all the submissions to the library, done a lot of housekeeping (including moving all the repositories to GitHub), as well as catching up on blog comments. So, although I can’t promise an OpenSceneryX update every 5 minutes (did that ever happen?) I will try very hard to at least keep regular releases and not disappear for years.
There is no new installer for this version, so just re-run your existing installer, and don’t be surprised by the number of changes (especially deletions) in this release. However, if you want to try the newest beta installer, it’s available from the top of the support page here: Support. Unless any major bugs are found, this beta will become the next official release version shortly.
The website is responding very slowly at the moment. I’ve raised this with our hosting provider and they are investigating. Many apologies for any inconvenience this may cause, we will push to get this resolved as soon as possible.
Here’s the final part of a mini-series on how the OpenSceneryX library is built, covering the whole process from the initial contribution of an object all the way through to the moment it appears on the end user’s machine.
This post will cover the final part of this process – How the library is released for download.