A beta version of the installer and library are now ready for testing. This beta includes two new features, as well as one other significant change behind the scenes:
The Mac installer now provides support for the default Steam location. A new button allows you to select the Steam folder if it exists.
The installer now includes the Backup Library that chris k originally built and einstein continues to expand and maintain. This means that if you have OpenSceneryX installed, you no longer need the Backup Library. The installer allows you to choose whether the placeholders used are visible or invisible – the visible ones should be bright red.
The installer has been rebuilt using the latest version of the Xojo development environment. This means that the Mac version is now a full Cocoa application.
We need some testers to try out this beta and test the new features, as well as ensuring that no bugs have crept in. Although the third item above sounds innocuous, a lot of things have changed under the covers so it needs a good test.
WARNING: If you are not happy testing betas, which may have bugs, please skip this and wait for the full release version.
However, if you would like to help out, please either reply to this post (you’ll need to register as a user of the site if you haven’t already) or simply get in touch using the contact form.
It turns out that the problem people are seeing with the OpenSceneryX installer is due to the security features in Vista (specifically, User Access Control or UAC). This means that a program cannot, by default, create files and folders in areas of your hard disk that Vista thinks it shouldn’t, which can include the “Custom Scenery” folder inside your X-Plane folder. Unfortunately, this causes something of a problem for a program that is meant to install files and folders in there, such as the OpenSceneryX installer.
While I work on a fix for this, my suggestion to all Vista users is to run the installer by right-clicking it and choosing “Run as administrator”. This gives it elevated privileges that means it can write to your X-Plane folder.
Here’s the final part of a mini-series on how the OpenSceneryX library is built, covering the whole process from the initial contribution of an object all the way through to the moment it appears on the end user’s machine.
This post will cover the final part of this process – How the library is released for download.
Here’s the second part of a mini-series on how the OpenSceneryX library is built, covering the whole process from the initial contribution of an object all the way through to the moment it appears on the end user’s machine.
This post will cover the process of building and testing the library while it is still under development.
Here’s the first part of a mini-series on how the OpenSceneryX library is built, covering the whole process from the initial contribution of an object all the way through to the moment it appears on the end user’s machine.
This post will cover the first part of this process – The initial contribution of the object.
Airlines change their liveries from time to time, but why should this bother us? As I mentioned in a previous post, some collections of aircraft are published to shared paths and some are not. If an author uses a path that several aircraft are published to then X-Plane will pick a random aircraft each time the scenery is loaded. For example, most b747-400s are published to /objects/aircraft/jets/heavy/b747-400.obj but some one-off liveries (Air Force One, for example) are not included in this, so you will never get a randomly placed Air Force One – the scenery designer has to explicitly choose to place that aircraft for it to appear.
One specific category of aircraft that is excluded from random placement are those aircraft that are in historical liveries. Historical liveries are present in the library because some authors may want to use them under specific circumstances, however when randomising we don’t really want old liveries appearing, as it would look strange in a modern airport.
So when does a livery become historical? Well, you may say, surely it becomes historical when the airline starts painting a new one on its aircraft? Well, I say, but what if no-one has contributed the new livery to the library yet? Should all British Airways aircraft simply stop being placed randomly the moment BA change their colours, until some generous person contributes a new livery?
The answer is no. The old livery remains active and current until a new one is submitted. At that point the old livery is moved into a sub-path (e.g. /objects/aircraft/jets/heavy/b747-400/british_airways.obj would move to /objects/aircraft/jets/heavy/b747-400/british_airways/historical/1984-1997.obj and the new livery would replace the old aircraft).
If you’re a scenery developer, and you open up OverlayEditor and see the list of objects in OpenSceneryX, you are looking at a set of Virtual Paths to the objects. These are not real paths on disk, they are made-up. Hopefully I’ve done a reasonable job of making up these paths so that it is easy to find the object you are looking for. Sometimes this goes a bit wrong and I have to change things around a bit, see the previous post for an explanation of how this is done.
Virtual paths give us three benefits:
The folder structure on disk does not have to bear any resemblance to the path that an object is published to.
An object can be published to more than one (indeed, many) paths. However, it is still the same object and is only loaded once by X-Plane.
Several different objects can be published to the same path.
Item 1 is good for library maintainers – We can organise the files however we like, as long as the published paths stay the same as time goes by it doesn’t matter where things sit on disk.
Item 2 is good for everyone – This allows objects to be found in different places, so they can be organised under different schemes and found by the user more easily. A good example are the static aircraft in the library – These are organised both by aircraft type and by livery… So if you are looking for a B747 then you can find it under /objects/aircraft/jets/heavy/b747-400/aer_lingus.obj but if you are looking for Aer Lingus aircraft you will find the same 747 here: /objects/aircraft/livery/aer_lingus/b747-400.obj.
Item 3 is also good for everyone – Publishing multiple objects to the same virtual path means X-Plane can introduce random variety as the sim will pick a random object each time the scenery is loaded. A massive example of this is /objects/aircraft.obj – Almost every aircraft in the library is published to this path, so if you use it you will get a random aircraft each time – a bit extreme! Perhaps more useful are paths like /objects/aircraft/jets/heavy.obj (a random heavy jet) or /objects/aircraft/jets/heavy/b747-400.obj (a random b747-400). Note that some aircraft are excluded from this, specifically historical liveries, house colours and one-off liveries.
I’ll blog a bit more about historical liveries in future, as well as blogging about the build scripts that are used to compile the library.
Ok, so here’s the problem: When an object is first contributed a decision is made to publish it to a particular path (e.g. /objects/furniture/barriers/portable), the library is built and the object is published to everyone in the next release. Time passes and the library grows and authors start using the object…..
…after a while and a few more releases it becomes obvious that the original path the object was published to is not really very good… usually because a bunch of other objects get contributed and a better way of organising them springs to mind. A decision is made to move the object (e.g. to /objects/furniture/barriers/metal/1). The problem is that older scenery packages that reference the object at the previous path would break because they can no longer find it. To solve this, we have the concept of deprecated paths in the library – take a look at the docs for the above object – it shows that the object used to be published at one path, but from version 1.8.5 it is also published to another.
This makes newer versions of the library backward compatible with older ones and hopefully means that scenery package builders can always rely on their packages working with future releases of OpenSceneryX.
Um… That is until the library maintainer makes a mistake and forgets to add in a deprecated path when an object has moved, which happened recently with /objects/airport/vehicles/stairs which moved to /objects/airport/vehicles/stairs/1. Because there are so many objects in the library now, it is unlikely that I will spot these on my own, so if you discover a problem like this, please let me know straight away and I will fix it in the next release. Backward compatibility is a very important goal and errors like this must be fixed immediately.
I’ll blog again shortly with more technical detail on how X-Plane allows us to do all this.
The installer firstly checks whether it needs to update itself and will tell the user to download a new version if one is available.
Next it scans the user’s existing local OpenSceneryX folder (if one exists), gathering information about every file it finds and creating a CRC checksum for each.
It then downloads a manifest from the OpenSceneryX website. This is an XML file that contains an entry for every file that exists on the server, together with its file size and a CRC checksum.
Next, each entry in the manifest is compared to the information from the local file system and a list of new, changed and deleted files is generated.
The installer then deletes all the local files that it no longer needs and downloads all the files that are new or that have changed. It uses a standard HTTP (web) connection on port 80 to avoid firewall issues and every file that it downloads is individually compressed to reduce bandwidth and download time.
The basic principle will stay the same, but the installer is currently being revamped to be more user-friendly and will present a standard step-by-step install process, describing what it is doing at each step. Not sure when this will be out, but “soon” is probably quite a good estimate.