OpenSceneryX 2.1.0 Released

It’s been a long time coming, but there is finally a new release of OpenSceneryX out!

This release is mainly about adding new objects, lines and polygons, but it also includes the second phase of the X-Plane® 10 texture audit – this time removing all textures that contain any kind of night glow.  This should improve the look of scenery packages that use OpenSceneryX objects at night.

Other changes include some improvements to the developer documentation and a few tweaks and bug fixes.

Take a look at the release notes for the full list of new items and changes.

Boo! We’re back

After an embarrassingly extended absence, the OpenSceneryX maintainer is ‘back in the building’ and he will try not to leave it again for quite such a long time in future!

I’ve caught up on all the submissions to the library, done a lot of housekeeping (including moving all the repositories to GitHub), as well as catching up on blog comments.  So, although I can’t promise an OpenSceneryX update every 5 minutes (did that ever happen?) I will try very hard to at least keep regular releases and not disappear for years.

Sorry 🙁