Tree, Quercus (Oak), 12m

Scenery developers, use these paths to insert this item into your sceneries. You will see them inside WED and OverlayEditor.

Paths

objects/vegetation/quercus/17/12m.obj
objects/vegetation/quercus.obj
objects/vegetation/quercus/17.obj

These paths extend or override the built-in X-Plane® libraries, so are used to enhance the core simulator.
Those items marked as ‘extended’ are mixed in with the existing X-Plane® items, while those marked as ‘overridden’ completely replace them.

Core X-Plane® Library Paths

To forests (overridden): lib/airport/Common_Elements/Miscellaneous/Tree.obj
To forests (overridden): lib/g10/forests/autogen_tree1.obj
To forests (overridden): lib/g10/forests/autogen_tree_any.obj

These paths are used where a 3rd party library has been merged into OpenSceneryX. They allow you to replace the 3rd party library with OpenSceneryX, but still allow older scenery packages to work. Scenery developers, you should use the OpenSceneryX paths instead, and if you are updating an old package then if possible please replace these paths with the new OpenSceneryX equivalents.

3rd Party Library Paths

To ‘FlyAgi_Vegetation’: FlyAgi_Vegetation/Trees/Tree_03_12m.obj
To ‘FlyAgi_Vegetation’: FlyAgi_Vegetation/Trees/Tree_03_Any.obj
To ‘FlyAgi_Vegetation’: FlyAgi_Vegetation/Trees/Tree_Any_01.obj

General Details

Description

An individual Quercus (Oak) tree, height 12m.

Object-specific Details

  • Dimensions These are the outermost bounds of the object.:
    • w: 12m (39.37ft)
    • h: 12m (39.37ft)
    • d: 12m (39.37ft)
  • LOD Range This object contains multiple Levels of Detail (LODs). To improve frame rate, simpler models are used at further distances. For more information, see the official documentation.: 0m to 10000m (0 miles to 6.21 miles)
 

Please note that you must download the library as a whole from the OpenSceneryX home page, we do not provide downloads for individual items. If you are a scenery developer and want to know why this is, and how to use the library correctly in your sceneries, start here.