<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>OpenSceneryX Blog</title>
	<atom:link href="http://www.opensceneryx.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.opensceneryx.com/blog</link>
	<description>A library of Scenery Objects for the X-Plane® Flight Simulator</description>
	<lastBuildDate>Tue, 15 May 2012 13:24:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Installer 2.0.2 Bug Fix Release</title>
		<link>http://www.opensceneryx.com/blog/2012/03/installer-2-0-2-bug-fix-release/</link>
		<comments>http://www.opensceneryx.com/blog/2012/03/installer-2-0-2-bug-fix-release/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 13:27:10 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=478</guid>
		<description><![CDATA[A new version of the installer has been posted. This version fixes a bug that would affect some systems where X-Plane is installed on a different drive or partition to the system.  The installer would create loads of empty folders &#8230; <a href="http://www.opensceneryx.com/blog/2012/03/installer-2-0-2-bug-fix-release/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A new version of the installer has been posted.</p>
<p>This version fixes a bug that would affect some systems where X-Plane is installed on a different drive or partition to the system.  The installer would create loads of empty folders but would fail to install any files.</p>
<p>Get it from the <a href="http://www.opensceneryx.com">OpenSceneryX homepage</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2012/03/installer-2-0-2-bug-fix-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Night Lighting in X-Plane 10</title>
		<link>http://www.opensceneryx.com/blog/2012/02/night-lighting-in-x-plane-10/</link>
		<comments>http://www.opensceneryx.com/blog/2012/02/night-lighting-in-x-plane-10/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 11:45:33 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Advice for Contributors]]></category>
		<category><![CDATA[Advice for Scenery Authors]]></category>
		<category><![CDATA[Objects]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=469</guid>
		<description><![CDATA[Just reading one of the latest posts on the absolutely excellent XPlane10&#8242;s Blog, they mention &#8216;glowing buildings&#8217; at night on one of their scenery package reviews. So, just a quick note about glowing buildings in OpenSceneryX &#8211; now that we&#8217;re &#8230; <a href="http://www.opensceneryx.com/blog/2012/02/night-lighting-in-x-plane-10/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Just reading one of the latest posts on the absolutely excellent <a href="http://xplane10.wordpress.com" title="XPlane10's Blog" target="_blank">XPlane10&#8242;s Blog</a>, they mention &#8216;glowing buildings&#8217; at night on one of their scenery package reviews.</p>
<p>So, just a quick note about glowing buildings in OpenSceneryX &#8211; now that we&#8217;re firmly in X-Plane 10 world, more OpenSceneryX QA time is being spent ensuring our LIT textures look good with the new lighting model.  A lot of older objects have slightly &#8216;glowing&#8217; night textures, which were used in X-Plane 9 and earlier to try to simulate spill lighting from floodlights.  These are now outlawed, and a further audit of all night textures will be done to remove any night textures that glow.  Unfortunately, sometimes this means that legitimate lighting effects (e.g. illuminated window panes) may have to be removed, but for an overall improvement in the look of our objects at night.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2012/02/night-lighting-in-x-plane-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Installer 2.0.1 Bug Fix Release</title>
		<link>http://www.opensceneryx.com/blog/2012/02/installer-2-0-1-bug-fix-release/</link>
		<comments>http://www.opensceneryx.com/blog/2012/02/installer-2-0-1-bug-fix-release/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 18:22:41 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=464</guid>
		<description><![CDATA[There&#8217;s a new version of the installer out &#8211; v2.0.1. This one&#8217;s mainly to fix a problem on Linux where you would only be able to download about 500 files before the installer would stop, forcing you to quit and &#8230; <a href="http://www.opensceneryx.com/blog/2012/02/installer-2-0-1-bug-fix-release/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a new version of the installer out &#8211; v2.0.1.  This one&#8217;s mainly to fix a problem on Linux where you would only be able to download about 500 files before the installer would stop, forcing you to quit and reload to continue the download.</p>
<p>However, although you won&#8217;t see much difference on Mac or Windows, the internals of the file downloading process have been improved slightly for all three platforms, so please grab the new version from the <a href="http://www.opensceneryx.com">opensceneryx home page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2012/02/installer-2-0-1-bug-fix-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Installer</title>
		<link>http://www.opensceneryx.com/blog/2012/02/new-installer/</link>
		<comments>http://www.opensceneryx.com/blog/2012/02/new-installer/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 18:28:00 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=445</guid>
		<description><![CDATA[A new version of the OpenSceneryX installer has been released. This version contains a major overhaul of the user interface, as well as fixes for running on some versions of Windows (Vista, 7). Please note that the new version of &#8230; <a href="http://www.opensceneryx.com/blog/2012/02/new-installer/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A new version of the OpenSceneryX installer has been released. This version contains a major overhaul of the user interface, as well as fixes for running on some versions of Windows (Vista, 7).</p>
<p>Please note that the new version of the installer still downloads exactly the same OpenSceneryX library &#8211; you don&#8217;t get a different OpenSceneryX just because we&#8217;ve polished up the installer.</p>
<p>I&#8217;m afraid 64-bit Linux users may still have problems running this, and there&#8217;s not a 64 bit version because the development environment I use doesn&#8217;t support it yet (grrr, &#8216;First Quarter 2012&#8242; apparently), but if your distro provides the &#8216;ia32-libs&#8217; package then installing that may allow you to run this version.</p>
<p>The installers are available for download from the <a href="http://www.opensceneryx.com/?utm_source=all&#038;utm_medium=web&#038;utm_campaign=2.0.0" title="OpenSceneryX">OpenSceneryX website</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2012/02/new-installer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Beta Installer 2.0.0b5</title>
		<link>http://www.opensceneryx.com/blog/2012/02/new-beta-installer-2/</link>
		<comments>http://www.opensceneryx.com/blog/2012/02/new-beta-installer-2/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:25:14 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=439</guid>
		<description><![CDATA[There is a new beta installer out (beta 5) that should fix issues with the Windows version where it would stop with an internal exception. Please try this new version if you&#8217;re having difficulties, it&#8217;s available from the top of &#8230; <a href="http://www.opensceneryx.com/blog/2012/02/new-beta-installer-2/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There is a new beta installer out (beta 5) that should fix issues with the Windows version where it would stop with an internal exception.  Please try this new version if you&#8217;re having difficulties, it&#8217;s available from the top of the <a href="http://www.opensceneryx.com/blog/support/" title="Support">support page</a>. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2012/02/new-beta-installer-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenSceneryX 2.0.0 Released</title>
		<link>http://www.opensceneryx.com/blog/2012/02/opensceneryx-2-0-0-released/</link>
		<comments>http://www.opensceneryx.com/blog/2012/02/opensceneryx-2-0-0-released/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 09:46:07 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Library Content]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=430</guid>
		<description><![CDATA[After quite a long delay since the last release (sorry!), OpenSceneryX 2.0.0 is out. There are loads of changes in this version, some highlights are: X-Plane 10 Compatibility &#8211; all baked-in ground shadows have been removed as X-Plane 10 now &#8230; <a href="http://www.opensceneryx.com/blog/2012/02/opensceneryx-2-0-0-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>After quite a long delay since the last release (sorry!), OpenSceneryX 2.0.0 is out.  There are loads of changes in this version, some highlights are:</p>
<ul>
<li>X-Plane 10 Compatibility &#8211; all baked-in ground shadows have been removed as X-Plane 10 now provides a proper lighting model with dynamic shadows</li>
<li>A large number of new objects</li>
<li>For scenery developers &#8211; The developer pack now includes a PDF index of everything in the library, with screenshots. This should be a big help to quickly find the object you&#8217;re looking for.</li>
</ul>
<p>For the full list of changes, check out the <a href="/doc/ReleaseNotes.html" title="Release Notes">release notes</a>.</p>
<p>There is no new installer for this version, so just re-run your existing installer, and don&#8217;t be surprised by the number of changes (especially deletions) in this release.  However, if you want to try the newest beta installer, it&#8217;s available from the top of the support page here: <a href="http://www.opensceneryx.com/blog/support/" title="Support">Support</a>.  Unless any major bugs are found, this beta will become the next official release version shortly.</p>
<p>Have fun!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2012/02/opensceneryx-2-0-0-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Beta Installer 2.0.0b4</title>
		<link>http://www.opensceneryx.com/blog/2011/04/new-beta-installer/</link>
		<comments>http://www.opensceneryx.com/blog/2011/04/new-beta-installer/#comments</comments>
		<pubDate>Wed, 06 Apr 2011 20:19:50 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=404</guid>
		<description><![CDATA[The latest beta version of the installer has been released &#8211; v2.0.0b4. If you&#8217;re having trouble with the installer, especially on Linux, please try this latest version which is available from the top of the support page.]]></description>
			<content:encoded><![CDATA[<p>The latest beta version of the installer has been released &#8211; v2.0.0b4. If you&#8217;re having trouble with the installer, especially on Linux, please try this latest version which is available from the top of the <a title="Support" href="http://www.opensceneryx.com/blog/support/">support page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2011/04/new-beta-installer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenSceneryX and X-Plane® 10</title>
		<link>http://www.opensceneryx.com/blog/2010/10/opensceneryx-and-x-plane-10/</link>
		<comments>http://www.opensceneryx.com/blog/2010/10/opensceneryx-and-x-plane-10/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 07:54:42 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Advice for Contributors]]></category>
		<category><![CDATA[Advice for Scenery Authors]]></category>
		<category><![CDATA[Installer]]></category>
		<category><![CDATA[Library Content]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=389</guid>
		<description><![CDATA[The buzz is building over X-Plane® 10 and we&#8217;re all eagerly looking forward to its new features. One of these looks like it is going to affect the OpenSceneryX library in a big way: The new X-Plane® global lighting model. &#8230; <a href="http://www.opensceneryx.com/blog/2010/10/opensceneryx-and-x-plane-10/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The buzz is building over X-Plane® 10 and we&#8217;re all eagerly looking forward to its new features. One of these looks like it is going to affect the OpenSceneryX library in a big way: The new X-Plane® global lighting model. When global lighting is enabled, X-Plane® will dynamically shed light, not just from the sun and landing lights (as X-Plane® 9) but also from other light sources. In addition, it will also generate dynamic shadows from all these light sources.<br />
<span id="more-389"></span><br />
This affects OpenSceneryX in two ways: Firstly, a lot of the existing objects in the library include faked shadows, created by flat surfaces placed on the ground with a texture that looks like a shadow. Secondly, a number of objects have LIT (night) textures that contain simulated spill lighting effects as if there was a light shining on the texture.</p>
<p>Both these hacks will no longer be necessary in X-Plane® 10 with global lighting switched on, as it will automatically generate these effects and the combination of the two will look awful on screen.  So, what do we do?</p>
<p>Well, there are two issues to tackle: The policy for new submissions to the library, and what we do with all the existing objects that use these techniques to simulate lighting.</p>
<h2>New Submissions</h2>
<p>There are already many complaints about the size of the library, so we have to think long and hard about any decision that is going to make it even bigger. Supporting night-time spill lighting effects in both X-Plane® 9 and X-Plane® 10 would mean that for many objects we would need two lit textures, which means doubling the disk space for the lit texture.  I have decided that this is not a forward-thinking policy and will reject submissions that do this.  We will therefore only be accepting submissions with either no lit texture or a single lit texture, and this texture should not have any spill lighting effects built in.</p>
<p>As for shadows, I am less concerned as a built-in shadow only increases an object&#8217;s size by a small amount, so although I would recommend that we all look to the future and don&#8217;t have burned-in shadows at all, if you want to include one it will have to use the new X-Plane® 10 <code>ATTR_draped</code> attribute (see <a href="http://scenery.x-plane.com/rfc.php?doc=draped_obj_geo.php" target="_blank">Ben&#8217;s RFC concerning this here</a>) and be wrapped in a conditional block (a <a href="http://xplanescenery.blogspot.co.uk/2010/10/coping-with-variable-rendering-options.html" target="_blank">new feature coming in X-Plane® 10</a>) that means it is only shown when global lighting is switched off.  Bear in mind that if you do this, the object will not show up in X-Plane® 9  at all.</p>
<h2>Existing Objects</h2>
<p>Existing lit textures that contain spill lighting effects are a problem, because these would need to be re-made without the spill effects to look good in X-Plane® 10 with global lighting on, and re-making textures is something that the original author has to do.  We will therefore be auditing all lit textures and removing those that contain spill effects. Any individual author who wants to update their lit textures to remove spill effects, please do so and send me the updated objects.</p>
<p>Existing objects that contain built-in shadows will look awful with global lighting, so we will be auditing all objects and removing these.  We cannot wrap them in conditional blocks because then X-Plane® 9 will fail to load them altogether, and I&#8217;m of the opinion that it&#8217;s better to see the object without a shadow in X-Plane® 9 than not see any object at all.</p>
<p>I hope these measures don&#8217;t seem too draconian, especially as OpenSceneryX enhanced airports will lose their shadows in X-Plane® 9, but I strongly believe we need to be forward-thinking and look to the future of X-Plane, which includes a fully operational lighting model that we should be taking full advantage of.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2010/10/opensceneryx-and-x-plane-10/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Installer Changes</title>
		<link>http://www.opensceneryx.com/blog/2010/06/installer-changes/</link>
		<comments>http://www.opensceneryx.com/blog/2010/06/installer-changes/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 17:11:38 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=349</guid>
		<description><![CDATA[I thought I would make a quick change to the installer to allow it to parse the installed scenery packages and only install what is needed from OpenSceneryX. Of course, nothing is ever quite as simple as you first think &#8230; <a href="http://www.opensceneryx.com/blog/2010/06/installer-changes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I thought I would make a quick change to the installer to allow it to parse the installed scenery packages and only install what is needed from OpenSceneryX.</p>
<p>Of course, nothing is ever quite as simple as you first think &#8211; Parsing the DSF scenery files is fine and once that&#8217;s done, building the list of .obj, .pol, .lin etc files to download and install is also fine.  Those bits were straightforward to implement.  However, what I had neglected to think about was that those .obj, .pol, .lin etc files of course contain references to textures, but the OSX installer doesn&#8217;t know about the textures until after it has already downloaded the file.</p>
<p>So, this means I&#8217;m having to re-work the installer and the library build scripts so that they are more intelligent and know more about the dependancies between files in the library.  I was hoping to get the new installer out by now but this has set things back a bit.</p>
<p>Also, I could still do with an Italian and a Spanish speaker volunteering to translate the installer, otherwise those languages won&#8217;t be included in the next release.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2010/06/installer-changes/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>New OpenSceneryX Installer Needs Testers and Translators</title>
		<link>http://www.opensceneryx.com/blog/2010/05/new-opensceneryx-installer-needs-testers-and-translators/</link>
		<comments>http://www.opensceneryx.com/blog/2010/05/new-opensceneryx-installer-needs-testers-and-translators/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:45:35 +0000</pubDate>
		<dc:creator>aussi</dc:creator>
				<category><![CDATA[Installer]]></category>

		<guid isPermaLink="false">http://www.opensceneryx.com/blog/?p=300</guid>
		<description><![CDATA[We&#8217;ve been developing a new version of the installer, which has a number of improvements including a better design, incorporation of the OpenSceneryX license and a much faster download of the manifest of available files (sadly it&#8217;s no faster at &#8230; <a href="http://www.opensceneryx.com/blog/2010/05/new-opensceneryx-installer-needs-testers-and-translators/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been developing a new version of the installer, which has a number of improvements including a better design, incorporation of the OpenSceneryX license and a much faster download of the manifest of available files (sadly it&#8217;s no faster at actually downloading the library though).</p>
<p>Before it&#8217;s released, we would like to get it translated into at least the following languages:</p>
<p style="padding-left: 30px;"><img class="icon" title="complete" src="http://www.opensceneryx.com/blog/wp-content/uploads/2010/05/accept.png?9d7bd4" alt="" width="16" height="16" /> French (fr) &#8211; Olivier Faivre</p>
<p style="padding-left: 30px;"><img class="icon" title="complete" src="http://www.opensceneryx.com/blog/wp-content/uploads/2010/05/accept.png?9d7bd4" alt="" width="16" height="16" /> German (de) &#8211; Valentin Kaufmann</p>
<p style="padding-left: 30px;"><img class="icon" title="help" src="http://www.opensceneryx.com/blog/wp-content/uploads/2010/05/help.png?9d7bd4" alt="" width="16" height="16" /> Italian (it)</p>
<p style="padding-left: 30px;"><img class="icon" title="complete" src="http://www.opensceneryx.com/blog/wp-content/uploads/2010/05/accept.png?9d7bd4" alt="" width="16" height="16" /> Spanish (es) &#8211; Amado Chiñas Sánchez</p>
<p>For a more complete list of translations and who has kindly contributed them, please visit the <a href="/blog/contribute/help-translate/">Help Translate</a> page.</p>
<p>If you are willing to either beta test the installer or do a translation then please get in contact via the <a href="http://www.opensceneryx.com/blog/contact-us/">Contact Us</a> page.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.opensceneryx.com/blog/2010/05/new-opensceneryx-installer-needs-testers-and-translators/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using apc
Database Caching 10/82 queries in 0.079 seconds using apc
Object Caching 1016/1149 objects using apc

Served from: www.opensceneryx.com @ 2012-05-18 16:49:06 -->
